
How I built: Lumiose City map (Now in store!)
Pixelmon?! Pokemon?! Maybe. Sadly I lost most WIP pictures but I can shed light on the process in words:
THE SETUP
I imported one of the maps of Lumiose that exist online as a reference, scaled to an arbitrary 770×770.
THE LAYOUT
All buildings were traced using //line and //hcyl, then filled with //fill. Notice I used very specific colors for everything: this was the magic of masking to allow me to complete the entire city in the next steps. The city got divided into 5 main quarters and each one had a different outline and fill wool to separate it.
THE MAGIC

Now you have to imagine the fun (though finicky and time consuming) part – here’s roughly what I did:
(This will probably mean nothing to you unless you know your way around World Edit masks & patterns)
- Manually add doors where I want them to every building (They will stick out it doesn’t matter)
- Select the layer with the prepared flat city layout
- //Replace the “outline wool” into a #linear2d pattern that adds glass in roughly correct intervals
- //Stack everything up 19 blocks (Yes the doors will break and look cursed)
- //Replace the outline wool+glass to a floor-divider block and the filler wool to floor
- Shift the selection 1 up and replace glass to wools, and doors to door[half=upper]
- Shift the selection 3 up and replace glass to wools, and doors to door[half=upper]
- Shift the selection 1 up and repeat last 3 steps 3 times, replacing doors with glass on upper floors
- Use modified #linear2d pattern to place end_rods with trapdoors below (<) floors to add lighting
- Go around and remove parts of buildings to add height variation
- Select rooflines and replace around #existing blocks to add overhanging ledge
- More masking to add tapering roof layers, masking blocks around air to add and delete outlines
- Some other masking for the separately colored canals, gardens, fountains and building bridges..
With the city base in place I could go about texturing and detailing everything..
And we get Lumiose: Easier written in hindsight than done in reality but… Enjoy!
Purchase & Download it for Your Server:
If you’re reading this, the map should be released to my Patreon & BuiltByBit! Links in website footer
World ZIP (1.20+ or Bedrock 1.21.70+), Includes 7 interiored landmarks.
Map compatibility:
✓Avoids using debug blocks
✓Avoids using job site blocks
✓Avoids using full ore blocks
✓Doesn’t use barrier/bedrock
✓Avoids laggy entities


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