CHUNKY tutorial – start to end text-based introduction to rendering

multiple renders of tower block build

How you present your Minecraft build matters. Step up your professionalism using Chunky. A good render can improve any build – but don’t overdo it and create false expectations when the render is compared to the in-game Minecraft build or a screenshot.

STEP 1
Choosing world = “MAP” TAB AT TOP & RIGHT OPTIONS PANE

  1. “Browse for another world” or “Change world directory” if you have a whole folder
    -> Your world needs to be a folder, not ZIP, RAR or World Edit schematic
    -> For schematics, paste them into a flat or void world and import the world
  2. Left click or shift+left drag to select chunks to render in red
  3. Right click and click “New scene from selection” to create render

STEP 2
Render settings = “RENDER PREVIEW” TAB AT TOP & LEFT OPTIONS PANE

-> Your camera will appear at the center of your build on the highest block
-> Controls: WASDRD and right mouse drag (see HELP tab at left bottom)
There are many options. Main ones to note in order:

  1. SCENE tab (important)
    -> Leave your canvas size default small 400×400 for getting into camera position (no lag)!
    -> Later once your camera is where you desire, make canvas bigger + correct camera angle
    -> WARNING! Typical monitors are 1080×1920! After increasing canvas size, right click on canvas and change “canvas scale” to fit the whole canvas on your screen and prevent your render from being a tiny build in the corner of a blank page!
    -> Under “Load entities” remove entities like player model at spawn (if any) as desired
  2. LIGHTING tab
    -> If the sun lighting and shadows aren’t what you desire, play around with the options
    -> The two ball things change the location and angle of the sun (drag the smaller circle)
    -> Check “Enable emmiters” to enable glowstore etc. Change intensity to remove grain
  3. SKY & FOG tab
    -> Change “Sky mode” and play with the options to get different sky or upload skymaps
  4. WATER tab
    -> If you have water in your map, these options change how it looks and feels
  5. CAMERA tab (important)
    -> Change “Projection mode” to change how the camera sees your world
    -> Under “Pos & Orientation” you can input custom location (XYZ) & angle instead of WASDRD
    -> Use “Field of View” to zoom quickly. Dragging allows 180 max but text field allows >180
    -> “Depth of Field”, “Subject distance” & “Autofocus” allows tilt-shift or background blur
  6. ENTITIES tab
    -> If you have and didn’t remove entities like the player, you can set location, pose etc
  7. MATERIALS tab (not needed)
    -> Advanced properties of individual block textures if such detailed change is desired
    -> Look here if e.g. a certain block is rendered black (I had that happen with trapdoors)
  8. POST-PROCESSING tab (not needed)
    -> Extra exposure correction
  9. ADVANCED (not needed)
    -> Extra options regarding the actual rendering process, output file etc

STEP 3
Making render = “START, PAUSE & RESET” BUTTONS BOTTOM LEFT


Once your camera, canvas size and options are set:

  1. “Target SPP” sets how many times Chunky should go over the render to make it better
    -> Default 1000 SPP should be good, anything more won’t make much difference
  2. Choose “Start” to render your image (there’s a yellow progress bar)
    -> Choose “Pause” to temporary pause without changing render settings
    -> “Reset” if you decide to change settings mid-render (and restart the render)
  3. Once you render is done, click “Save current frame” at top to save as PNG
    -> Other options at the top include saving the scene (saving Chunky project)

In-depth video tutorial by Bluecolty

My first renders – at the top and bottom of this post

TOP = 4x2k images taking 30-60mins each to render. BOTTOM = 3 1x2k images taking 30mins each. The images here are compressed. Full HD: https://www.reddit.com/zyaqwj/ & https://www.reddit.com/zz6nct/

render of stacked soviet blocks build

1 thought on “CHUNKY tutorial – start to end text-based introduction to rendering

  1. Updated with critical info: (-> WARNING! Typical monitors are 1080×1920! After increasing canvas size, right click on canvas and change “canvas scale” to fit the whole canvas on your screen and prevent your render from being a tiny build in the corner of a blank page!)

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